Imaging Resource has posted their review of the Nikon Coolpix S9100, a compact digital camera with 12.1MP resolution (1/2.3-in. CMOS), 18x ultra wide-angle optical zoom (24-450mm equiv.), Sensor-shift Image Stabilization, 3.0-in. LCD (921k-dot), Program AE, Scene Modes, and Full HD Movie 1920×1080 at 30fps.
David Saxe, over at Black Star, writes about the need for proessionalism. Can it be that unwittingly you are carrying a “difficult person to work with” label that may be holding you and your photography business back?
London-based illustrator and animator Nicos Livesey creates a colorful log of plasticine containing geometric forms and patterns. He then slices away two-millimeter pieces, photographing the inside and moving the camera two millimeters closer as he goes along.
A study about Visual Attention Pattern shows that men and women do look at things differently, in this case, ads. In the H&M ad above, men were found to look at the model’s face first while women zoomed in onto her breasts. Surprising? Both men and women were drawn to the woman’s legs and torso before the advert’s information and branding.
In another ad where an attractive female stands wearing nothing but a pair of white Reebok trainers, mens’ eyes were drawn to the model’s body and barely to the shoes at all. No surprise here!
A third ad featured a Saab car. While men went straight to the car’s specification before looking at the car, women were first drawn to the car then to its specification.
I wonder how men and women make their decision when choosing a digital camera.
Read more about the study and view more pictures at: mailonline.
I’ll simply conclude by saying that if the SD1 had been priced at about $2,000 I likely would have bought one. I find its image quality appealing, and though the last thing that I need is another camera and set of lenses, I find it capable of producing a look in prints that I really like. But unrealistically priced as it is, no sale.
Luminous Landscape has published their review of the Sigma SD1 with 15x3MP resolution (on a 23.5 x 15.7 mm Foveon X3 sensor), 11-point AF system with all twin cross-type sensors, Shutter Speed range of 1/8000th – 30 sec plus Bulb, Continuous Shooting 5fps, Optical viewfinder with 98% frame coverage, ISO range from 100-6400, 3.0-inch LCD Monitor (460k-dot). The Sigma SD1 features its own SA bayonet mount, is weather-resistant and has a solid magnesium-alloy body.
CameraLabs has posted their review of the ultra slim Panasonic Lumix DMC-FX77 / FX78 with 12.1MP resolution (on a 1/2.33-in. CCD), 5x ultra-wide angle optical zoom (24-120mm equiv.) F2.5 Leica lens, optical Image Stabilization, 3.5-in. (230k-dot) Touchscreen LCD, P, Intelligent Scene, Beauty Retouch, 3D Photo, and Full HD movie 1920×1080/60i.
Michael Holmes got a second chance to life when he literally fell from 3 miles up to the ground below in a skydiving mishap — and survived. His main chute opened only partially and his reserve chute also failed to deploy, and it all got recorded by his helmet cam. As he neared the ground, you can hear him say, “Oh s**t, I’m dead. Bye!” But he survived, perhaps because he fell into some bushes that broke his fall. Holmes’ injuries include extensive bruising and two broken bones but no significant damage to internal organs.
Two very lucky things happened that day: 1) Michael survived the fall and 2) he was not carrying any thrill-seeking passenger with him that day.
If you think that the games you are playing on the iPad are cool, wait till you see this real-time Star Wars adaptation game played by multiple players simultaneously on a 20 ft touchscreen.
Besides the obvious fun factor, think of the implications for future digital cameras which would, in all probability, be without mechanical controls (sorry, folks, retro will be in museum and only those lucky few with foresight enough to snag one will have bragging rights) and controlled solely by touchscreen user interface. I’m not sure how the technology in this video will be adapted to digital camera touchscreens but I can see that the ability to specify multiple commands on the screen simultaneously may open up new possibilities for novel user interface controls.
Say you want to take a panning shot, one of the more challenging shot: touch on the screen the subject you want the camera to track plus touch where you want the camera to fire when the subject reaches that point. Or, drag the histogram to the right or left and let the camera adjust its settings accordingly. Or, touch one point to have the camera focus there (as we have now); touch two points to have both points in focus (camera adjusts aperture for appropriate depth of field). Zoom (and we are here talking optical zom) using finger gestures. The touchscreen of the future will not be saddled with the limitations we have today but will open up a whole new way to control and operate an electronic device. Ten years from now, will we look fondly back at the iPhone and iPad as “retro”?
Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, “Fleet Commander” explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment.
Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, “Fleet Commander” game play has been ported to EVL’s 20-foot wide multi-touch LCD wall, Cyber-Commons.
“Fleet Commander” uses Processing, an open source programming language.
If you get a chance, read The Blue Notebook. It’s not a happy story and not for children, but it reveals a not-too-hidden world that still exists in our modern society. It’s an unpleasant world, one we’d rather relegate to the dusty streets of a developing country. Truth is, child brides, child prostitution and child abuse exist in all societies, including our own. Sadly, it’s happening right now somewhere in the world even as you read these lines.